The sword and shield is a killer combo but it defeats the reason to play a demo which is to BLOW things up not to hack and slash.
Soooo if any of you have checked the TF2 website the next class will be the ENGINEER!!!
What I think we should do is think up cool balanced buildings/weps for the engineer to counter the new weps for the other updates such as the diract hit that does MASSIVE damage on diract hits nad kills SGs.
So post 3 weps and/or 3 buildings (or a combo of both) for the engineer for example.
CLOSE RANGE TURRET.
A turret that has a rapid-fireing short-range shotgun 1st level, 2 shotguns 2nd level, and at level 3 it has 2 shotguns and a very potent flamethrower.
GOOD OL' RUSTY.
A rusty wench that repairs a little less then a normal wench but gives it a small damage buff for about 5 seconds for every whack with the wench (does not stack) it will encourage to be a more supportive engineer and work with other engineers who have the normal wench.
SPEEDY FIELD DISPENSING.
A dispenser the sacrifices metal capacity, recharge of metal rate, but increases health and reduces the time it takes to set it up and also reduces the metal cost. This makes the dispenser a quick to assemble field dispenser which is great to place by a group of your team bombbarding them.
Remamber the goal is to make up better balance/gameplay ideas for the engineer then valve does.






Thx StormFire






